Islejarl

Viking and Norse terms

The words used in Islejarl, a Viking island strategy game that is coming soon. Each entry gives a plain meaning, an English guide to saying it, and how the word is used in the game.

Pronunciations are approximate guides for English speakers. Norwegian and Icelandic speakers may say them differently, and the Old Norse forms are long gone from everyday speech. Islejarl uses the Scandinavian reading throughout: "jarl" rhymes with "snarl", not "carl".

Allfather

Say it AWL-fah-ther

A name for Odin, the chief of the Norse gods. Two ravens flew the world each day and told him what they saw.

Origin Old Norse Alfǫðr

In Islejarl Only in the stories. There are no gods in the game.

Apprentice

Say it uh-PREN-tiss

Someone learning a trade under a master, not yet fully skilled.

Origin English, from Old French apprentis

In Islejarl The second stage of Fosterage. You can trade and raid small targets, but only jarls close to your own size can touch you.

Arm-ring

Say it ARM-ring

A silver ring worn on the upper arm and given by a lord to a follower he trusted.

Origin Old Norse baugr

In Islejarl The honors handed out each day.

Beacon Fort

Say it BEE-kun fort

A fire lit on a hilltop to warn of danger, and the fortified place built to hold one.

Origin English, from Old English bēacen

In Islejarl A fixed shore defense at the harbor mouth. It never moves and can't be sold or given away.

Bog iron

Say it BOG EYE-urn

Iron ore that forms in wet marshland. Norse smiths dug it and smelted it.

Origin English

In Islejarl Steady, dependable income.

Captain

Say it KAP-tin

The officer who leads a body of soldiers or a ship.

Origin English, from Latin capitaneus, "chief"

In Islejarl The reason a Longhouse Isle gives you Command points. A fleet on the move is named for the Captain leading it.

Command points

Say it kuh-MAND points

A cap on how much one leader can personally direct at once.

Origin English

In Islejarl What limits how big a fleet you can send out at one time, supplied by your Longhouse Isles.

Contraband

Say it KON-truh-band

Goods that are illegal to own, sell, or carry.

Origin English, from Italian contrabbando

In Islejarl Banned weapons sold only by secret dealers. Comes in three kinds: Fire, Blight, and Dread. Using any of them costs Renown at once, in public.

Counting House

Say it COUNT-ing house

An old term for the office where a business kept its financial records.

Origin English

In Islejarl The bank. Deposit gold for interest, borrow against your jarldom, or buy a Harbor Bond.

Dormant

Say it DOR-mant

Sleeping, or shut down for a while.

Origin English, from Latin dormire, "to sleep"

In Islejarl An isle that's producing nothing, either because its upkeep went unpaid or because it was just captured. It stays yours, but it earns nothing until you pay to wake it back up.

Drekar

Say it DRAY-kar

Dragon ships: large longships with a carved dragon head on the prow. In Old Norse drekar is the plural, and one ship is a dreki.

Origin Old Norse drekar

In Islejarl Your flagship. Each jarldom can have one.

Faering

Say it FAIR-ing

A small, light rowing boat from Norway.

Origin Norwegian færing

In Islejarl Small boats used for shore work and quick landings.

Felag

Say it FAY-lag

A partnership or company. It is the root of the English word fellow.

Origin Old Norse félag

In Islejarl A small company of jarls who work together.

Fosterage

Say it FOSS-ter-ij

The old custom of a child being raised in another household, which also tied the two families together.

Origin Norse and Celtic custom

In Islejarl The protected first days of every new jarl.

Hacksilver

Say it HAK-sil-ver

Silver cut into pieces, from coins or jewellery, and weighed out as money.

Origin German Hacksilber, an archaeologists' term

In Islejarl The money of Islejarl.

Harbor Authority

Say it HAR-ber uh-THOR-ih-tee

The body that keeps order over a harbor and its trade.

Origin English

In Islejarl The referee of the game. It keeps the law, runs the market, and never takes a secret action against a jarl.

Harbor Exchange

Say it HAR-ber ex-CHAYNJ

A place where goods are bought and sold at a harbor.

Origin English

In Islejarl The market where every good is bought and sold, priced by supply and demand, never by who you are.

Harbor Levy

Say it HAR-ber LEV-ee

A levy is a tax or toll collected by an authority.

Origin English, from Old French levée

In Islejarl The Harbor Authority's cut of any goods or gold you send another jarl.

High Seat

Say it HIGH seat

The carved seat of honor in a chieftain's hall. Sitting in it showed who held the hall.

Origin Old Norse öndvegi

In Islejarl The prize each season. It carries honor, not extra power.

Housecarl

Say it HOWS-karl

A full-time household warrior sworn to a lord. The word means house man.

Origin Old Norse húskarl, via Old English

In Islejarl Your core soldiers, who cost silver to keep.

Informant

Say it in-FOR-mant

Someone who secretly supplies information, often to an authority.

Origin English, from Latin informare

In Islejarl Your spy staff, housed on Longhouse Isles. They run covert missions against rivals and defend you from everyone else's.

Islejarl

Say it EYE-l-yarl

The name of the game: isle plus jarl, an island chieftain.

Origin English isle + Old Norse jarl

In Islejarl The title of the player, and the name of the game.

Jarl

Say it YARL

A high-ranking chieftain of the Viking Age who ruled a territory, usually for a king. It is related to the English word earl.

Origin Old Norse jarl

In Islejarl You. A jarl holds isles in the name of a king who was lost at sea.

Jarldom

Say it YARL-dum

Everything one jarl rules. It is built the way kingdom is built from king.

Origin Jarl + English -dom

In Islejarl Your isles, your people, your ships and your stores.

Knarr

Say it k-NARR (the k is sounded in Norse; many English speakers say NARR)

A broad, deep cargo ship of the Viking Age. It carried goods, people and livestock on long sea voyages.

Origin Old Norse knǫrr

In Islejarl Cargo ships that carry Housecarls and Faerings across the water.

Lawspeaker

Say it LAW-speaker

The official who recited the law aloud from memory at the assembly.

Origin Old Norse lǫgsǫgumaðr

In Islejarl The voice of the Harbor Authority and the keeper of the record.

Longhouse

Say it LONG-hows

The long timber hall where a chieftain's household lived, worked and feasted.

Origin English

In Islejarl The seat of a jarl and the home screen of the game.

Longship

Say it LONG-ship

The long, narrow, shallow-draft warship of the Vikings, moved by oars and a sail.

Origin English

In Islejarl Your warships.

Maelstrom

Say it MAYL-strum

A powerful whirlpool or tidal race. The English word comes from Dutch, and the most famous one lies off the Lofoten islands in Norway.

Origin Dutch

In Islejarl A named danger of the sea lanes.

Moot

Say it MOOT

A public assembly where free people met to settle disputes and make decisions.

Origin Old English mōt

In Islejarl The gathering that ends each season and names the winner.

Naust

Say it NOWST

A boathouse where ships were kept, often built into the shoreline.

Origin Old Norse naust

In Islejarl An isle of boathouses that builds ships and Housecarls.

Oath

Say it OHTH

A solemn promise, sworn out loud.

Origin Old English āð

In Islejarl A binding deal between two jarls. Five kinds exist, from a simple truce to a full mutual-defense pact.

Outlaw

Say it OWT-law

A person outside the protection of the law. The English word comes from the Norse.

Origin Old Norse útlagi

In Islejarl The raider crews who live on the skerries.

Renown

Say it ri-NOWN

Fame or good reputation, widely known.

Origin English, from Old French renoun

In Islejarl Your public standing. It rises and falls with how you play, tracked by the Harbor Authority for everyone to see.

Season

Say it SEE-zun

One of the natural divisions of the year; also, one full round of a competition.

Origin English, from Old French seison

In Islejarl One full round of the game, 28 days long, ending at the Moot.

Sheltered

Say it SHEL-terd

Protected from harm or bad weather.

Origin English

In Islejarl The first stage of Fosterage. Nobody can attack, spy on, or raid you, but you can't touch anyone else either.

Skerry

Say it SKER-ee

A small, bare rock or reef in the sea. Too small for people to live on.

Origin Old Norse sker, via Scots

In Islejarl The unpeopled rocks between the isles, where salvage lies and outlaws hide.

Stockfish

Say it STOCK-fish (Norwegian: TUR-fisk)

Cod dried on wooden racks in the cold air, without salt. Northern Norway has traded it for centuries.

Origin Dutch stokvis; Norwegian tørrfisk

In Islejarl The main food and the main export.

Strandhogg

Say it STRAHND-hog (roughly)

A raid from the sea on the coast: land, take what you can carry, and leave.

Origin Old Norse strandhögg

In Islejarl A quick raid that can take goods but never an isle.